Saturday 29 September 2012

Borderlands 2: Review (In part).

Borderlands 2: Review ( In part).


I purchased Borderlands 2 yesterday and my o my, the hype was correct.  I have already gone through a series of weapons and enemies, some that I remembered from the previous installment and others that are fresh.  This review will be in stages, as the game itself is astronimically large.  This is a pre-amble into why I believe this game is well worth the hype.  I hope you find it entertaining and usefl in making up your mind THAT YOU SHOULD BUY IT!!!



To begin with, let us look at the difference in Pandora itself.  Unlike the first game, the world feels so much more diverse.  Whether it is power sliding a vehicle around an icy road ( O yes, you can now power slide) to using the weightier weapons on the vehicles to mow down countless skags; everything seems to feel improved and updated.  Driving around the landscape is a pleasure.  When you do come upon a group of enemies, and 99 times out of a 100 it will be a group that will fall under the spell of consumption with fire and brimstone.  The weapon sounds have been increased, and improved.  Given a lower tone they now make machine like tones, which contributes to a more harder, meaner and an overall bad-ass anarchic tone.  Every rocket fired from these vehicles hums and hits home with a dull thud.

The other end of the spectrum which I just came upon today was that the bandit vehicles like in Borderlands 1 are playable and just as exciting to handle.
The Bandit vehicles come in two styles.  One with dual machine guns and burning saw blades as a secondary, and the second which is equivalent to the heavy buggy, carries a explosive barrel launcher similar to those found on destroyers and dreadnought class seafaring vessils.

From the outset of the game your shown the infamous Borderlands comic-book art style.  The opening cinematic showing a brief interlude into the characters and their powers is fun and useful, and although you cannot skip; it doesn't feel too long to warrant a tantrum.

Guns, guns and more guns.  The decapitating delights are out in force in this game.  Whether you like Tediore, or a stream-lined Hyperion weapon, all tastes are catered for.
Bandit.
Tediore.


Maliwan.
Torgue.

Finding the optimal gun is never a bore and when you find your 'baby' you'll soon realise there is one better, and it shall be replaced.  This game is very good at this.  It keeps players changing weapons.  Whether it is one sniper to the next, or a pistol with a bayonet attachment to inflict some exscuciating melee damagem, each weapon will increase and adapt per the character level.  This is also true when it comes to levelling players against their foes.  One weapon won't cut the mustard with the next enemy.  Strategy and selling is key here.  The updated barter system lets you hot-key your unwanted items into a junk folder and sell them all on.  This facilitates a more stream-lined mode of play which stops the tedium of 'do I actually need this gun at the moment?'.  Following on from the update to barter, there has been the introduction of a 'safe'.  This enables one to select mission specific weapons, or to just de-clutter ones inventory and free up some much needed looting and hoarding space.


MMMMMMMMMM GUNS!!!
Hyperion.

Vladof.
Jakobs.

At the moment I am playing with the Commando Class.  It is early days at the moment.  I was curious about the Siren class but as I am a warrior at heart I wanted to be able to lay down fire, advance with bayonets and give them a damn good thrashing.
HUZZAR!
The Commando turret is achieved after level 4 and has been changed


Dahl.



Sabre Turret.

As seen here, this turret is the later levelled model.I will continue this review when more frenetic fun has been achieved.
F.D.All images taken from Google.  Rights to their respective owners.  Unless otherwise stated. 29/9/12

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